ony Island almost plays you as much as you play it. There's one moment in the game where I was tricked by the game as it preyed on the fear of you, the player, and not the main character that you control. It was quick, but certainly a uniquely video game experience as the game manages to momentarily blur the line of you playing the game, and well, being inside it.
Overall, it feels like the eerie offspring of the web game, Frog Fractions, and the beloved and feared Creepy Pasta story, BEN Drowned. The tone of the game will remind you of Flowey from Undertale, complete with snipe-y comments directed at the player. In terms of story, it's hard to say anything about it without going into spoil-ery territory. That said, there were some surprising story beats that go beyond the game's Steam description of playing a broken game made by Satan.
As for gameplay, there are really three things you'll do: play a runner-style game, solve puzzles by re-directing a non-stop cursor, and navigate through the corrupted game. The former two can get a bit repetitive near the end, almost feeling obligatory to meet some gaming quota. However, you can see that the creator includes some commentary in these sections about the tension between a game creator and the demands of the gaming audience. Not suprisingly, the game's most brilliant moments happen when you aren't playing the aforementioned traditional game-y sections, but navigating in between them.
This two-hour game is enough to make one crave for more games from the game creator, Daniel Mullins, and is a clever, early surprise for 2016. Although it's nowhere near as terrifying as clopping, I gather it's going to do very well with Let's Players and on Steam. For just about five bucks, the game certainly earns all of those clicks.